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Old Oct 30, 2007, 07:26 PM // 19:26   #141
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Quite honestly it is possible to form parties for Slaver's Exile in Umbral Grotto. There are people. This thread isn't about that, nor was it ever.

If people have actually done this dungeon in PUGs though, I can't possibly imagine them having a disagreement.

When doing Duncan nowadays, all must have completed all dungeons. This, quite frequently, leads to people forming PUGs, getting to the dungeon, and realizing someone has simply lied about it and the door is closed.

When doing any dungeon, the run there is repetitive and boring, especially since it must be completed to change builds for a second dungeon.

I was hoping that this would actually be fixed when the Duncan "exploit" was closed, but I guess I expected to much. It's not the A-net way.
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Old Oct 30, 2007, 07:45 PM // 19:45   #142
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/signed

just because
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Old Oct 30, 2007, 07:56 PM // 19:56   #143
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Quote:
Originally Posted by Alicendre
It's not because of the run.
It's because you CAN'T form a party for Slaver's Exile. Some people like to play in groups, could you respect that ? Or maybe it's too hard to think about someone not playing like you ?

Anyway, /signed
So why dont form parties in Grotto?
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Old Oct 30, 2007, 08:08 PM // 20:08   #144
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Quote:
Originally Posted by Snow Bunny
oh noes! i r lazy.

i dun wanna run 2 teh dunjen.

Seriously? C'mon people.

/notsigned.
If only the first line really was an ironic parody.
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Old Oct 30, 2007, 08:11 PM // 20:11   #145
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/signed

i cant think of a reason not to make slavers exile an outpost.

other than runners out of business.
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Old Oct 30, 2007, 08:41 PM // 20:41   #146
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/signed slaver's exile needs outpostedness
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Old Oct 30, 2007, 09:13 PM // 21:13   #147
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/unsigned Work for what you Want and Get. Anet doesn't need to provide anymore easy paths in this game.
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Old Oct 30, 2007, 10:33 PM // 22:33   #148
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/somewhat signed


I like the idea, but maybe a CLOSER one instead of there being one like secret snowmen lair being connected right to the grotto (well you're teleported there w/e)

Maybe a closer outpost, that could be told to players by it's location "go here for slavers", but one connected to it may ruin the difficulty of the dungeon, regardless if it's an easy run to the dungeon or not.
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Old Oct 30, 2007, 11:50 PM // 23:50   #149
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this is never gonna happen people
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Old Oct 31, 2007, 12:11 AM // 00:11   #150
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I think we should make all the farmable bosses right next to towns. That way I don't have to run 2 minutes to farm it. While we're at it, we need to move the trolls and giants much closer to droknars so I don't have to fight through the few avicara guys to get to them.

This thread fails.
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Old Oct 31, 2007, 01:33 AM // 01:33   #151
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^ Wtg completely missing the point of the discussion and purpose of the thread. You fail.
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Old Oct 31, 2007, 01:40 AM // 01:40   #152
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/signed

what moloch said. half the time doing duncan, someone doesn't understand the req's for it and the door is shut. /resign, find a replacement, reorder, rerun/fight/whatever what a waste of time.
all other elite areas have their own town/staging area, why not slaver's?
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Old Nov 04, 2007, 09:43 PM // 21:43   #153
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/signed

Slavers serves exactly the same purpose as TOA and other entrances to elite zones, so why isnt it the same?

It contains a weapon crafter like all outposts, so why isnt it an outpost? It offers nothing to fight so why isnt it an outpost? Get the point! Its pointles as anything else and should be an outpost.

It would serve as a hub to collect all the people who want to just play the elite dungeons. Instead of mashing together people who want to play elite dungeons, repeatable quests and normal dungeons all in the grotto.

Last edited by freekedoutfish; Nov 05, 2007 at 12:09 PM // 12:09..
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Old Nov 04, 2007, 10:42 PM // 22:42   #154
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Quote:
Originally Posted by Moloch Vein
^ Wtg completely missing the point of the discussion and purpose of the thread. You fail.
He doesn't miss the point of the thread.

Sardelac serves as the collective laziness of the community.

90% of these threads are "Make A,B,C,D,E,X,Y,Z Easier"

This is no different
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Old Nov 05, 2007, 01:33 AM // 01:33   #155
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getting there is easy enough,/notsigned
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Old Nov 05, 2007, 01:44 AM // 01:44   #156
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Quote:
Originally Posted by Mordakai
Guild Wars: The single player MMORPG.
GW is not, for the umpteenth time, an MMO. There's nothing massively multiplayer about it, you can play with a maximum of 8 people in most situations. MMO's suck.
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Old Nov 05, 2007, 01:44 AM // 01:44   #157
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This is the case for other dungeons.
/notsigned
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Old Nov 05, 2007, 09:05 AM // 09:05   #158
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/signed

Makes things more efficient. I like it.
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Old Nov 05, 2007, 09:40 AM // 09:40   #159
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Just because you make things easier doesn't mean its a bad idea.
Just as you can extend the argument to say "why not put teleportal grid across the land"
You could just as validly ask the question "why not get rid of towns/outposts all together and make you walk"
There is a limit before a simple walk in the park goes from being a walk in the park to an arduous journey.
If people are getting pissed off at how long the journey is, then it should serve as a loud and clear sign to Anet that, "this section of the journey was too long" and really should be changed.
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Old Nov 05, 2007, 02:57 PM // 14:57   #160
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It takes what? 3 mins to walk to Slavers' from Umbral Grotto? hardly any monsters along the way at any rate. Umbral Grotto has pretty much established itself as the place to group at for Slavers' sooooo....I think it's time to let this thread die.

Quote:
Originally Posted by holymasamune
This thread fails.
Fail Thread has run out of Fail.
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